![]() If you were to say add more temporary physics effect potions, won't that generally lead to the same behavior at the end game (re rolling potions to get ones you want?) The potions, to me, feel more like general buffs to push your luck with. What if.the amount in which stats +'d/-'d varied? >:Dīut when i think about situational use potions, I'm not entirely sold, as the items in the game already fit this role. Just having the ability to have these temporary effect potions makes things much more interesting, especially when you blind quaff. +1 or -1 of a stat is not a huge deal in the long term But my main issue is that a mage is basically required to have Alch 2 to be able to re-roll all the ID'd stat pots in the endgame, it isn't fun, it doesn't add any variety to gameplay. Sticky hands isn't real, same as high jump, just an example, I should have specified. A sort of quasi-collecting system as you gain experience drinking certain potions. ![]() And you can manipulate it to boost the chance of pumping out the positive potions, which will lead to more chances of seeing more of the potions that you found before. I wonder if some shrine action might be able to mitigate this? say if a shrine was able to poof out potions that you've previously drunken. Originally posted by Anjovi:theres a sticky hands potion!? It is an interesting thing to discuss though, regarding the saturation of the potion pool and how it might undermine the situational use of the more interesting potions. This being due to the fact that your alot less likely to obtain 2 of that potion type, due to the large pool of potions + the wasted identify scrolls that'll happen. Choosing to use potions in a way that allows you to reap benefits, at the cost of having to adapt to stat penalties that you get, is fairly effective at creating some variety.īut still, the fact that the viable use of high jump, sticky hands gets pretty trivialized is a rightous concern. What's New in Version 1.Theres a sticky hands potion!? It is an interesting thing to discuss though, regarding the saturation of the potion pool and how it might undermine the situational use of the more interesting potions.īut on the other hand, I do like the idea of having stat potions as they add a nice amount of loosy goosy to the game. If you do not wish to use this feature, please disable in-app purchases. PLEASE NOTE! Pocket Potions is completely free to play, but it contains items which can be purchased for real money. INTERNET CONNECTION SUGGESTED, BUT NOT REQUIRED ★ Works on the iPod Touch, iPad, and iPhones. ★ Support friends by using Game Center to visit other shops and trade gifts. ★ Beautiful, colorful visuals and amazing animations. ★ Meet wizards, adventurers and fairy tale tourists and help them with their problems. ★ Customize your shop to improve your reputation and attract more customers. ★ Raise adorable dragons, unicorns and other mythical animals. ★ Farm magical plants and harvest their ingredients to brew your potions. ![]() ★ Levitate, charm and transform your customers with dozens of amazing potions effects. ![]() ★ "In Pocket Potions, I was provided the unique opportunity to create a successful potion shop." ★ ".they’ve delivered another great Simulation game.". ★ ".a free and rather cute game for you iOS users!" ★ "Interesting and high quality visual style." Play with friends and build your business from a humble corner shop into the most magical emporium in all the land! It may be small, but it is famous throughout the kingdom as the best place to find powerful potables, clever charms and evil elixirs. You've inherited a potion shop from your Fairy Godmother.
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